Duration: Forever
Server: All Servers
Level Requirement: 35+
Description: A rather odd place has been discovered in Vidalia! On her way home from a scrumdiddlyumptious feast, the Quartermaster stumbled upon a small doorway. Full of curiosity, she decided to take a look inside… it was unlike anything she had ever come across, each room lead to another, but in no particular order! Barely having escaped from the bewildering maze of rooms, she is still extremely curious to know what the rooms hold! Go visit the Quartermaster and she will give you two passes (once per day) to begin your journey into the Chambers of Fate.
Mini-Guide: The Chambers of Fate will open daily from 16:45-17:15. You may exchange Gold or Crystal for Fate Passes with the Chamber of Fate Guardian. To gain entrance to the Chambers of Fate, you will need to speak with the Battlemaster in Starglade. He will then transport you to Fate Hall in which you will then speak with the Chamber of Fate Guardian to access the chambers (don't worry, transporting to Fate Hall will not consume a Fate Pass).
The chambers themselves are tricky and you will move between them randomly, each one holds a different requirement and reward, some are good... some are... well, you'll see.
Notes: You can either buy 20 passes for 1g each and/or buy 30 passes more with crystals.
There are 36 chamber rooms. Which are divided into different types of rooms. Maximize your passes by either leaving a room to go back to Fate Hall or killing the other person in the room (not preferred). Never ever use the 2-passes to go on it is a waste. And yeah if someone is in the room before you enter, your most likely out of luck in those rooms. Chambers do automatically reset once all players leave the room. I've gotten Dragon Crystal 2x from that same room.
Mob rooms- Mobs rated from A-F (F being easiest and A the hardest group), rewards are typically experience points, and sometimes some rewards.
[Fate] World Bosses & Regular Boss- World Boss Auron (chamber 3(1g) & 22 (1g50s)) rewards are gold, Ice Queen are fate passes, Ice Queen+ are fate passes + rewards like Red Dragon Coins and maybe Dragon Crystals.
PvP Rooms- typically player vs player room, winner is rewarded in either gold, gold badge or item
Chest & Crop Room- open and receive a reward. Can be gold, Heroic Wings or Dragon crystals
Empty Room- pretty much an empty room.
Gold Room (chamber 9)- "The money maker room," it is pretty much a bath except that you can get either 5g, 10g or damage per tick (every 5 sec) and last about a 1 minute.
The following Table shows the rooms and their rewards, table is not fully complete especially the Rewards section.
Showing posts with label Boss. Show all posts
Showing posts with label Boss. Show all posts
Thursday, January 31, 2013
[Activity] Chambers of Fate
Labels:
Boss,
Chamber of Fate,
Chest,
Death,
Fallen Angel,
Fate Passes,
Gold,
Mob,
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Room. Dragon Crystal,
World Boss
Monday, July 16, 2012
Ladder Guide
Ladder Guide
The Ladder is a test of skills for parties that participate in it. There are at least 60 levels in the ladder. Almost all level chambers consist of mobs, every 10th floor consist of a Boss and with the exception of Chamber 41 there are no real mobs (spoiler). Each successful level allows players to earn a percentage of experience and for every 10 levels they successfully reach they receive a Soul Shard. The higher the player's level the less experience they receive in terms of percentage.(Ex. a lvl50 player who hits ladder level 50 may get a little over 20%+ experience, while a lvl80 may get around 15% experience for getting to level 50.
Location:
Talk to Arhon the Guardian in Tree of Life (use the Teleporter for anyone under level60). Minimum requirement is level 20+.
Party:
Most parties typically consist of at least 1 knight (tank) and 1 priest plus 3high-DPS(Damage per Shot) or the other classes(Rogues, Mage, Rangers). High level, parties tend to take 2 priests. Factors that determine how high your group can go include, Player levels, Equipment, Soul Development and other factors such as Pets and Wings. TIP: Look for Scion priest with Heavenly Buff before you enter, Heavenly Buffs gives a significant boost in defense and attacks to players. Silence and Stun from either players or pets are very useful especially against strong mobs and bosses. Using Health Orbs are almost mandatory especially if you want to get further into the chamber levels.
Strategies:
There a couple of strategies needed in order to defeat certain mobs.
Brute Force: Simple enough the party gangs up on the mobs.
Kite&Pull: 1 person in the parties begins by running around in a circle in which the mobs follows them around, the rest of the party stays in the center. Typical kiters are either priests, or knights(tanks with Wave skill on). 1 person with range will pull-in 1 mob at a time, and the rest of party would attack that mob. Repeat until mobs are dead.
The Pillars are my friend - Some chambers will contain pillars, low-level parties may used them to hide or shield them from the mobs. This allows the party to heal up and take out 1 mob at a time.
Brute Force, will be main choice of attack as you get stronger and stronger parties, as some chambers like chamber room 26 & 32 can use brute force instead of kite/pull depending on strength of the party.
Ladder Chambers
Chambers 1-9- Brute Force strategies works here.
Chamber 10- Mystical Dragon (looks like Kualu) that hatches baby dragons. Easy map.
Chamber 11- 2-high damage magic attacking spirits, low level(20s) players/parties may die in here,
Chamber 12-19 - more Brute Force strategies
Chamber 20- KOMAH, 5-bosses consisting of Karleya (magic attack),Orision (also magic attack), Mapletonia (ranger), Anatasia (Rogue), Hitomi (Knight). Karleya is the most dangerous of them all and needs to eliminated 1st. Orison 2nd. (I think either level 60s or 70s parties should have no problem with this level)
Chamber 21-24- more Brute Force
Chamber 25- Party should run to the top and kill the high-damaging ranged mob. Work as a group to kill the mob one by one.
Chamber 26- Pillars are my friend
Chamber 27-Brute Force
Chamber 28-Pillars are my friend. High-damaging phoenix
Chamber 29-30- Brute Force, Boss at 30
Chamber 31- Pillars
Chamber 32- Kite/Pull, this can be a tough map cause the blue spider mobs will spawn more 5 red spiders after they die. High damaging mobs. Cash Pets are useful here.
Chamber 33-38- Brute Force
Chamber 39- 3 priest, need to silence/stun them and kill them quickly, cause they heal fast
Chamber 40- Boss, spread out to kill boss, the boss has straight line attack, so grouped parties will get hurt more if they are closed in.
Chamber 41- you can figured out for your self
Chamber 42- Brute Force
Chamber 43- Pillars are my friend,
Chamber 44-48 mix of Kite/Pull & Brute Force
Chamber 49-Kite (the stunners), attack the priests (stuns/silence are helpful). Pull is not useful here
Chamber 50- boss fight, same as 40 boss
Chamber 51+ - ????
The Ladder is a test of skills for parties that participate in it. There are at least 60 levels in the ladder. Almost all level chambers consist of mobs, every 10th floor consist of a Boss and with the exception of Chamber 41 there are no real mobs (spoiler). Each successful level allows players to earn a percentage of experience and for every 10 levels they successfully reach they receive a Soul Shard. The higher the player's level the less experience they receive in terms of percentage.(Ex. a lvl50 player who hits ladder level 50 may get a little over 20%+ experience, while a lvl80 may get around 15% experience for getting to level 50.
Location:
Talk to Arhon the Guardian in Tree of Life (use the Teleporter for anyone under level60). Minimum requirement is level 20+.
Party:
Most parties typically consist of at least 1 knight (tank) and 1 priest plus 3high-DPS(Damage per Shot) or the other classes(Rogues, Mage, Rangers). High level, parties tend to take 2 priests. Factors that determine how high your group can go include, Player levels, Equipment, Soul Development and other factors such as Pets and Wings. TIP: Look for Scion priest with Heavenly Buff before you enter, Heavenly Buffs gives a significant boost in defense and attacks to players. Silence and Stun from either players or pets are very useful especially against strong mobs and bosses. Using Health Orbs are almost mandatory especially if you want to get further into the chamber levels.
Strategies:
There a couple of strategies needed in order to defeat certain mobs.
Brute Force: Simple enough the party gangs up on the mobs.
Kite&Pull: 1 person in the parties begins by running around in a circle in which the mobs follows them around, the rest of the party stays in the center. Typical kiters are either priests, or knights(tanks with Wave skill on). 1 person with range will pull-in 1 mob at a time, and the rest of party would attack that mob. Repeat until mobs are dead.
The Pillars are my friend - Some chambers will contain pillars, low-level parties may used them to hide or shield them from the mobs. This allows the party to heal up and take out 1 mob at a time.
Brute Force, will be main choice of attack as you get stronger and stronger parties, as some chambers like chamber room 26 & 32 can use brute force instead of kite/pull depending on strength of the party.
Ladder Chambers
Chambers 1-9- Brute Force strategies works here.
Chamber 10- Mystical Dragon (looks like Kualu) that hatches baby dragons. Easy map.
Chamber 11- 2-high damage magic attacking spirits, low level(20s) players/parties may die in here,
Chamber 12-19 - more Brute Force strategies
Chamber 20- KOMAH, 5-bosses consisting of Karleya (magic attack),Orision (also magic attack), Mapletonia (ranger), Anatasia (Rogue), Hitomi (Knight). Karleya is the most dangerous of them all and needs to eliminated 1st. Orison 2nd. (I think either level 60s or 70s parties should have no problem with this level)
Chamber 21-24- more Brute Force
Chamber 25- Party should run to the top and kill the high-damaging ranged mob. Work as a group to kill the mob one by one.
Chamber 26- Pillars are my friend
Chamber 27-Brute Force
Chamber 28-Pillars are my friend. High-damaging phoenix
Chamber 29-30- Brute Force, Boss at 30
Chamber 31- Pillars
Chamber 32- Kite/Pull, this can be a tough map cause the blue spider mobs will spawn more 5 red spiders after they die. High damaging mobs. Cash Pets are useful here.
Chamber 33-38- Brute Force
Chamber 39- 3 priest, need to silence/stun them and kill them quickly, cause they heal fast
Chamber 40- Boss, spread out to kill boss, the boss has straight line attack, so grouped parties will get hurt more if they are closed in.
Chamber 41- you can figured out for your self
Chamber 42- Brute Force
Chamber 43- Pillars are my friend,
Chamber 44-48 mix of Kite/Pull & Brute Force
Chamber 49-Kite (the stunners), attack the priests (stuns/silence are helpful). Pull is not useful here
Chamber 50- boss fight, same as 40 boss
Chamber 51+ - ????
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