Showing posts with label Sapphire. Show all posts
Showing posts with label Sapphire. Show all posts

Monday, July 23, 2012

Gems

As you progress through the game, you will eventually accumulate gems. Gems provide stat boost to your equipments. To make a next level gem you need 3 current gems to synthesis. Ex. 3 Scratched gems are need to make 1 Normal gem. There are several types of gems in the game:

Ruby: increases physical attack
Topaz: increases magic attack
Amber: increase physical defense
Sapphire: increases magic defense
Emerald: increase healing
Jade: increase HP 


Starting from Shining Gems, Purified Crystals are needed to upgrade to the next level. The amount needed for Chipped to make 1 Immaculate gem is 19683.


Equipment: Only select gems maybe socket to each equipment

Weapon- Ruby/Topaz/Emerald
Glove- Ruby/Topaz/Emerald
Helm- Sapphire/Jade
Boots- Sapphire/Amber/Jade
Armor- Amber/Jade

Gem Locations- all drops are random
Elite mob (1-60)- drops 0 to 1 Chipped gems
Elite mob (60+) - drops Flawed & Chipped gems (sometimes 0, 1 or 2)
Dungeons:
Indigo, Revenant's Vault, Blood Coliseum - mainly drops Chipped and Flawed from mobs and Bosses
Sacrifical Relics, Killer's Den, Psychodelica, Exelorn Hollows- drops can differ based on level setting of normal, hard, & nightmare. Most mobs will drop Flawed, while Bosses may range Flawed, Scratched & Normal.
Events-Coupons are exchangeable for any type of gem of a given level. However they are bound and are untradeable.
Cashshop-Sells several types of gems for a certain amount of crystals
Trade: Gems are tradable except for Coupons & bound gems.