Ladder Guide
The Ladder is a test of skills for parties that participate in it. There are at least 60 levels in the ladder. Almost all level chambers consist of mobs, every 10th floor consist of a Boss and with the exception of Chamber 41 there are no real mobs (spoiler). Each successful level allows players to earn a percentage of experience and for every 10 levels they successfully reach they receive a Soul Shard. The higher the player's level the less experience they receive in terms of percentage.(Ex. a lvl50 player who hits ladder level 50 may get a little over 20%+ experience, while a lvl80 may get around 15% experience for getting to level 50.
Location:
Talk to Arhon the Guardian in Tree of Life (use the Teleporter for anyone under level60). Minimum requirement is level 20+.
Party:
Most parties typically consist of at least 1 knight (tank) and 1 priest plus 3high-DPS(Damage per Shot) or the other classes(Rogues, Mage, Rangers). High level, parties tend to take 2 priests. Factors that determine how high your group can go include, Player levels, Equipment, Soul Development and other factors such as Pets and Wings. TIP: Look for Scion priest with Heavenly Buff before you enter, Heavenly Buffs gives a significant boost in defense and attacks to players. Silence and Stun from either players or pets are very useful especially against strong mobs and bosses. Using Health Orbs are almost mandatory especially if you want to get further into the chamber levels.
Strategies:
There a couple of strategies needed in order to defeat certain mobs.
Brute Force: Simple enough the party gangs up on the mobs.
Kite&Pull: 1 person in the parties begins by running around in a circle in which the mobs follows them around, the rest of the party stays in the center. Typical kiters are either priests, or knights(tanks with Wave skill on). 1 person with range will pull-in 1 mob at a time, and the rest of party would attack that mob. Repeat until mobs are dead.
The Pillars are my friend - Some chambers will contain pillars, low-level parties may used them to hide or shield them from the mobs. This allows the party to heal up and take out 1 mob at a time.
Brute Force, will be main choice of attack as you get stronger and stronger parties, as some chambers like chamber room 26 & 32 can use brute force instead of kite/pull depending on strength of the party.
Ladder Chambers
Chambers 1-9- Brute Force strategies works here.
Chamber 10- Mystical Dragon (looks like Kualu) that hatches baby dragons. Easy map.
Chamber 11- 2-high damage magic attacking spirits, low level(20s) players/parties may die in here,
Chamber 12-19 - more Brute Force strategies
Chamber 20- KOMAH, 5-bosses consisting of Karleya (magic attack),Orision (also magic attack), Mapletonia (ranger), Anatasia (Rogue), Hitomi (Knight). Karleya is the most dangerous of them all and needs to eliminated 1st. Orison 2nd. (I think either level 60s or 70s parties should have no problem with this level)
Chamber 21-24- more Brute Force
Chamber 25- Party should run to the top and kill the high-damaging ranged mob. Work as a group to kill the mob one by one.
Chamber 26- Pillars are my friend
Chamber 27-Brute Force
Chamber 28-Pillars are my friend. High-damaging phoenix
Chamber 29-30- Brute Force, Boss at 30
Chamber 31- Pillars
Chamber 32- Kite/Pull, this can be a tough map cause the blue spider mobs will spawn more 5 red spiders after they die. High damaging mobs. Cash Pets are useful here.
Chamber 33-38- Brute Force
Chamber 39- 3 priest, need to silence/stun them and kill them quickly, cause they heal fast
Chamber 40- Boss, spread out to kill boss, the boss has straight line attack, so grouped parties will get hurt more if they are closed in.
Chamber 41- you can figured out for your self
Chamber 42- Brute Force
Chamber 43- Pillars are my friend,
Chamber 44-48 mix of Kite/Pull & Brute Force
Chamber 49-Kite (the stunners), attack the priests (stuns/silence are helpful). Pull is not useful here
Chamber 50- boss fight, same as 40 boss
Chamber 51+ - ????
for best results... use 2 rogues, 2 priests and 1 tank(knight)
ReplyDeleteRogues:are best for scouting the area before u move in, in case there are monsters 2 strong for u and u need to rest and r very good at dealing quick damage .
Priest:healers and good at team defence
Tank:godd at dealing damage
just use brute force for all floors
ReplyDelete(Tankers have high damage? O.o The most weak damage in the game comes from Knights '-')
ReplyDeleteChamber 51-52 Works better if you have 3 members (Or more) that can tank in the Level, since both levels have ranged high-damage mobs. Stun/Silence helps a lot here. Just pick one mob each tanker, and then kill as fast as you can (The 2 remaining players should help the lower damages to kill the mobs here)
Chamber 53-54 One runner (Anyone with good mov speed and HP can do it, but normally easier for knights (Can take more hits), rogues and rangers (High speed)) goes first and just run around the map while the other 4 members kill the mobs, 1 each time.
Chamber 55 - Magic Ranged Damage (Pretty high). They also can freeze...I always died here, so can't tell how to pass this thing '-'
PS: The strategy for LVL 53-54 works pretty well to LVL 32 too, if you can't take it down by brute force